Dim

  1. A tad bit late but I poorly copy pasted Jade and forgot the E1 changes. It was a change from 20% to 32%.

    Dim
    [HSR - 2.3 BETA] Jade Changes [Skill] Acquisition Surety OLD Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s). After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 10%…
    A tad bit late but I poorly copy pasted Jade and forgot the E1 changes.
    It was a change from 20% to 32%.

  2. [HSR - 2.3 BETA] Whereabouts Should Dreams Rest ChangesStatsHP: 846 -> 1164ATK: 635 -> 476OLD: Increases the wearer's Break Effect by 60% (100%). When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 15% (25%) increased DMG, and their SPD reduces by 15%. Effects of the same type cannot stack.NEW: Increases the wearer's Break Effect by 60% (100%). When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0% (40.0%) increased Break DMG from the wearer, and their SPD is lowered by 20%.

    [HSR - 2.3 BETA] Whereabouts Should Dreams Rest Changes

    Stats
    HP: 846 -> 1164
    ATK: 635 -> 476

    OLD: Increases the wearer's Break Effect by 60% (100%). When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 15% (25%) increased DMG, and their SPD reduces by 15%. Effects of the same type cannot stack.

    NEW: Increases the wearer's Break Effect by 60% (100%). When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24.0% (40.0%) increased Break DMG from the wearer, and their SPD is lowered by 20%.

  3. [HSR - 2.3 BETA] Yet Hope Is Priceless ChangesOLD: Increases the wearer's CRIT Rate by 16% (28%). While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG of the wearer's follow-up attack is increased by 16% (28%). This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the Ultimate and the follow-up attack to ignore 16% (28%) of the target's DEF, lasting for 2 turn(s).NEW: Increases the wearer's CRIT Rate by 16% (28%). While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG of the wearer's follow-up attack is increased by 12% (20%). This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the Ultimate and the follow-up attack to ignore 20% (36%) of the target's DEF, lasting for 2 turn(s).

    [HSR - 2.3 BETA] Yet Hope Is Priceless Changes

    OLD: Increases the wearer's CRIT Rate by 16% (28%). While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG of the wearer's follow-up attack is increased by 16% (28%). This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the Ultimate and the follow-up attack to ignore 16% (28%) of the target's DEF, lasting for 2 turn(s).

    NEW: Increases the wearer's CRIT Rate by 16% (28%). While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG of the wearer's follow-up attack is increased by 12% (20%). This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables the Ultimate and the follow-up attack to ignore 20% (36%) of the target's DEF, lasting for 2 turn(s).

  4. [HSR - 2.3 BETA] Iron Cavalry Against the Scourge Changes4-pcOLD: If the wearer's Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target's DEF when dealing Break DMG to them.NEW: If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

    [HSR - 2.3 BETA] Iron Cavalry Against the Scourge Changes

    4-pc
    OLD: If the wearer's Break Effect is 150%/250% or higher, ignores 10%/18% of the enemy target's DEF when dealing Break DMG to them.

    NEW: If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

  5. [HSR - 2.3 BETA] The Wind-Soaring Valorous Changes4-pcOLD: When the wearer uses an Ultimate or launches follow-up attacks, increases the wearer's DMG dealt by 20%. This effect stacks up to 2 time(s) and will be dispelled at the end of the wearer's turn.NEW: Increases the wearer's CRIT Rate by 6%. After the wearer uses a follow-up attack, increases the DMG dealt by their Ultimate by 30%, lasting for 1 turn(s).

    [HSR - 2.3 BETA] The Wind-Soaring Valorous Changes

    4-pc
    OLD: When the wearer uses an Ultimate or launches follow-up attacks, increases the wearer's DMG dealt by 20%. This effect stacks up to 2 time(s) and will be dispelled at the end of the wearer's turn.

    NEW: Increases the wearer's CRIT Rate by 6%. After the wearer uses a follow-up attack, increases the DMG dealt by their Ultimate by 30%, lasting for 1 turn(s).

  6. [HSR - 2.3 BETA] Duran, Dynasty of Running Wolves Changes2-pcOLD When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 6 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 4%. When there are 6 stacks, additionally increases the wearer's CRIT DMG by 24%.NEW When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

    [HSR - 2.3 BETA] Duran, Dynasty of Running Wolves Changes

    2-pc
    OLD When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 6 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 4%. When there are 6 stacks, additionally increases the wearer's CRIT DMG by 24%.

    NEW When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

  7. [HSR - 2.3 BETA] Jade Changes[Skill] Acquisition SuretyOLDMakes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 10% (25%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 5% of their Max HP. If their current HP is insufficient, reduces their HP to 1.If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.NEWMakes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 15% (30%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If their current HP is insufficient, reduces their HP to 1.If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.

    [HSR - 2.3 BETA] Jade Changes

    [Skill] Acquisition Surety

    OLD
    Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).
    After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 10% (25%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 5% of their Max HP. If their current HP is insufficient, reduces their HP to 1.
    If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.
    When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.

    NEW
    Makes a single target ally become a Debt Collector and increases their SPD by 30, lasting for 3 turn(s).
    After a Debt Collector attacks, deals 1 instance of Additional Quantum DMG equal to 15% (30%) of Jade's ATK to each enemy target hit, and consumes the Debt Collector's HP by an amount equal to 2% of their Max HP. If their current HP is insufficient, reduces their HP to 1.
    If Jade becomes a Debt Collector, she cannot gain the SPD boost effect, and her attacks do not consume HP.
    When a Debt Collector exists on the field, Jade cannot use her Skill. At the start of Jade's every turn, the Debt Collector's duration reduces by 1.

  8. NEWThe lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (40%).If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.[Basic ATK] Firefly Type-IV: Pyrogenic DecimationOLD: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 150% (310%) of SAM's ATK to a single target enemy.NEW: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 100% (260%) of SAM's ATK to a single target enemy.[Skill] Firefly Type-IV: Deathstar OverloadOLD: Restores HP by 35% of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for 2 turn(s). Deals Fire DMG equal to 0.5 × Break Effect + 240.0% (480.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.25 × Break Effect + 120.0% (240.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.NEW: Restores HP by 35% of this unit's Max HP. Applies Fire Weakness to a single enemy, lasting for 2 turn(s). Deals Fire DMG equal to 0.2 × Break Effect + 100% (250.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.1 × Break Effect + 50.0% (125.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.

    NEW
    The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (40%).
    If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.

    [Basic ATK] Firefly Type-IV: Pyrogenic Decimation

    OLD: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 150% (310%) of SAM's ATK to a single target enemy.

    NEW: Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 100% (260%) of SAM's ATK to a single target enemy.

    [Skill] Firefly Type-IV: Deathstar Overload

    OLD: Restores HP by 35% of Firefly's Max HP. Applies Fire Weakness to a single enemy if the target enemy does not already have it, lasting for 2 turn(s). Deals Fire DMG equal to 0.5 × Break Effect + 240.0% (480.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.25 × Break Effect + 120.0% (240.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.

    NEW: Restores HP by 35% of this unit's Max HP. Applies Fire Weakness to a single enemy, lasting for 2 turn(s). Deals Fire DMG equal to 0.2 × Break Effect + 100% (250.0%) of SAM's ATK to the target enemy. At the same time, deals Fire DMG equal to 0.1 × Break Effect + 50.0% (125.0%) of SAM's ATK to adjacent enemies. A maximum of 360% Break Effect is calculated.

  9. [HSR - 2.3 BETA] Firefly ChangesStatsATK: 756 -> 523SPD: 92 -> 104[E4] Upon Lighted Fyrefly, I Soon GazeOLD: While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.NEW: When in the Complete Combustion state, increases SAM's Effect RES by 50%.[E6] In Finalized Morrow, I Full BloomOLD: While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.NEW: While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.[TRACE] Module β: Autoreactive ArmorOLD: For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.NEW: Under Complete Combustion, when SAM's Break Effect is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.[TRACE] Module γ: Core OverloadOLD: If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.NEW: For every 100 of SAM's ATK that exceeds 1600, increases SAM's Break Effect by 10%.[SKILL] Order: Aerial BombardmentOLD: Consumes SAM's HP equal to 50% of SAM's Max HP and regenerates a fixed amount of Energy equal to 50% of SAM's Max Energy. Deals Fire DMG equal to 125% (312%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.NEW: Consumes SAM's HP equal to 40% of SAM's Max HP and regenerates a fixed amount of Energy equal to 60% of SAM's Max Energy. Deals Fire DMG equal to 100% (250%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill. Causes character's next Action to be Advanced by 25%.[ULTIMATE] Fyrefly Type-IV: Complete CombustionOLDUpon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 25 (62), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the DMG the Weakness Broken enemy target receives by 7.2% (14.4%), lasting until the current attack ends.A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 90.SAM cannot use Ultimate while in Complete Combustion.NEWUpon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30 (75), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the Break DMG enemy targets receive by 10.0% (25.0%), lasting until the current attack ends.A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70.SAM cannot use Ultimate while in Complete Combustion.[TALENT] Chrysalid PyronexusOLD:The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (32%).If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.

    [HSR - 2.3 BETA] Firefly Changes

    Stats
    ATK: 756 -> 523
    SPD: 92 -> 104

    [E4] Upon Lighted Fyrefly, I Soon Gaze

    OLD: While in Complete Combustion, SAM is immune to Crowd Control debuffs. This effect can only trigger 2 time(s) during each Complete Combustion.

    NEW: When in the Complete Combustion state, increases SAM's Effect RES by 50%.

    [E6] In Finalized Morrow, I Full Bloom

    OLD: While in Complete Combustion, increases SAM's Fire RES PEN by 12%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

    NEW: While in Complete Combustion, increases SAM's Fire RES PEN by 20%. When using the Enhanced Basic ATK or Enhanced Skill, increases the Weakness Break efficiency by 50%.

    [TRACE] Module β: Autoreactive Armor

    OLD: For every 100 of SAM's ATK that exceeds 2400, increases SAM's Break Effect by 6%, up to a maximum increase of 60%.

    NEW: Under Complete Combustion, when SAM's Break Effect is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.

    [TRACE] Module γ: Core Overload

    OLD: If SAM is in Complete Combustion with a Break Effect that is 250%/360% or higher, additionally ignores 30%/40% of the target's DEF when attacking.

    NEW: For every 100 of SAM's ATK that exceeds 1600, increases SAM's Break Effect by 10%.

    [SKILL] Order: Aerial Bombardment

    OLD: Consumes SAM's HP equal to 50% of SAM's Max HP and regenerates a fixed amount of Energy equal to 50% of SAM's Max Energy. Deals Fire DMG equal to 125% (312%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill.

    NEW: Consumes SAM's HP equal to 40% of SAM's Max HP and regenerates a fixed amount of Energy equal to 60% of SAM's Max Energy. Deals Fire DMG equal to 100% (250%) of SAM's ATK to a single target enemy. If the current HP is not sufficient, then SAM's HP is reduced to 1 when using this Skill. Causes character's next Action to be Advanced by 25%.

    [ULTIMATE] Fyrefly Type-IV: Complete Combustion

    OLD
    Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 25 (62), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the DMG the Weakness Broken enemy target receives by 7.2% (14.4%), lasting until the current attack ends.
    A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 90.
    SAM cannot use Ultimate while in Complete Combustion.

    NEW
    Upon entering the Complete Combustion state, Advances SAM's Action by 100% and gains Enhanced Basic ATK and Enhanced Skill. While in Complete Combustion, increases SPD by 30 (75), and when using the Enhanced Basic ATK or Enhanced Skill, increases SAM's Weakness Break efficiency by 50%, increases the Break DMG enemy targets receive by 10.0% (25.0%), lasting until the current attack ends.
    A countdown timer for the Complete Combustion state appears on the Action Order. When the countdown turn starts, SAM exits the Complete Combustion state. The countdown has a fixed SPD of 70.
    SAM cannot use Ultimate while in Complete Combustion.

    [TALENT] Chrysalid Pyronexus

    OLD:
    The lower the HP, the lower the DMG received. When HP is 20% or lower, the DMG Reduction reaches its maximum effect, reducing up to a maximum of 20% (50%). During the Complete Combustion, the DMG Reduction remains at its maximum effect, and the Effect RES increases by 10% (32%).
    If Energy is lower than 50% when the battle starts, regenerates Energy to 50%. Once Energy is regenerated to its maximum, dispels all debuffs on SAM.

  10. [HI3 - 7.6 BETA] Some info about Songque* 1: Gain Stellar Drain upon leaving the Stellar Outburst state. Combo ATK hits will consume Stellar Drain and recover Astral Ring energy by 3000. Activating Wheel of Destiny will recover Astral Ring energy by another 2000. Character gain Astral Drain upon entering battle - this can be triggered up to once every 10 minutes in Part 2.* 2: While Wheel of Destiny is activated:●Increase self's Physical DMG and all DMG by 20.0%●Enemy take 5% increased all elemental DMG and 5% increased Physical DMG from characters affected by Wheel of Destiny ●Increase self's all DMG by 10% during Stellar Outburst* 3: Activating Stellar Outburst deals 800% ATK Physical DMG to enemies in the area ahead, and gain 3 charges of Songque weapon energy.

    [HI3 - 7.6 BETA] Some info about Songque

    * 1: Gain Stellar Drain upon leaving the Stellar Outburst state. Combo ATK hits will consume Stellar Drain and recover Astral Ring energy by 3000. Activating Wheel of Destiny will recover Astral Ring energy by another 2000. Character gain Astral Drain upon entering battle - this can be triggered up to once every 10 minutes in Part 2.

    * 2: While Wheel of Destiny is activated:
    ●Increase self's Physical DMG and all DMG by 20.0%
    ●Enemy take 5% increased all elemental DMG and 5% increased Physical DMG from characters affected by Wheel of Destiny
    ●Increase self's all DMG by 10% during Stellar Outburst

    * 3: Activating Stellar Outburst deals 800% ATK Physical DMG to enemies in the area ahead, and gain 3 charges of Songque weapon energy.

  11. So given that Honkai leaked the new weapon type, “Staff” on the 7.5 client as a mistake, this may align with this information about Songque being the new playable character.

    Dim
    [HI3] Future Character I am saying this without full confidence but Songque may be the next or a future playable character and she would use a staff as a weapon. NOTE: This should be taken with a huge grain of salt. And I could be wrong. So I wouldn't be…
    So given that Honkai leaked the new weapon type, “Staff” on the 7.5 client as a mistake, this may align with this information about Songque being the new playable character.