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  1. [HSR - 2.2 BETA] Social FeaturesThere's been additions for what seems to be new social features such as showing to your friends things like: "Currently playing Simulated Universe" or "Currently playing Forgotten Hall" or showing your battle records (like seeing what party your friends cleared some content with) for game modes like Simulated Universe.Don't know the full extent of these new feature(s) yet.

    [HSR - 2.2 BETA] Social Features

    There's been additions for what seems to be new social features such as showing to your friends things like: "Currently playing Simulated Universe" or "Currently playing Forgotten Hall" or showing your battle records (like seeing what party your friends cleared some content with) for game modes like Simulated Universe.
    Don't know the full extent of these new feature(s) yet.

  2. [HSR - 2.2 BETA] For Tomorrows Journey (4-star, Harmony)Stats:HP: 952ATK: 476DEF: 330Bonds: Increases the wearer's ATK by 16% (32%). When the wearer uses their Ultimate, increases their DMG dealt by 18% (30%), lasting for 1 turn(s).

    Forwarded from Sakura Haven
    [HSR - 2.2 BETA] For Tomorrows Journey (4-star, Harmony)

    Stats:

    HP: 952
    ATK: 476
    DEF: 330

    Bonds: Increases the wearer's ATK by 16% (32%). When the wearer uses their Ultimate, increases their DMG dealt by 18% (30%), lasting for 1 turn(s).

  3. [HSR - 2.2 BETA] Sailing Towards a Second Life (5-star, Hunt)Stats:HP: 1058ATK: 582DEF: 463Rough Water: Increases the wearer's Break Effect by 60% (100%) and Break DMG dealt by the wearer ignores 20% (32%) of the target's DEF. When the wearer hits an enemy target, the target receives 1.0% (1.6%) more DMG. This effect can stack up to a maximum of 6 stacks and is only effective on the most recent target hit by the wearer.

    Forwarded from Sakura Haven
    [HSR - 2.2 BETA] Sailing Towards a Second Life (5-star, Hunt)

    Stats:

    HP: 1058
    ATK: 582
    DEF: 463

    Rough Water: Increases the wearer's Break Effect by 60% (100%) and Break DMG dealt by the wearer ignores 20% (32%) of the target's DEF. When the wearer hits an enemy target, the target receives 1.0% (1.6%) more DMG. This effect can stack up to a maximum of 6 stacks and is only effective on the most recent target hit by the wearer.