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  1. [HI3 - 7.4 BETA] Thelema Animations00:00 - Menu00:11 - 36000:23 - Battle Idle00:31 - NA00:44 - Combo 100:54 - Evasion01:09 - Passive01:18 - Weapon01:42 - QTE01:51 - Ultimate02:00 - Outburst02:13 - Outburst (Leader)02:31 - End

    [HI3 - 7.4 BETA] Thelema Animations

    00:00 - Menu
    00:11 - 360
    00:23 - Battle Idle
    00:31 - NA
    00:44 - Combo 1
    00:54 - Evasion
    01:09 - Passive
    01:18 - Weapon
    01:42 - QTE
    01:51 - Ultimate
    02:00 - Outburst
    02:13 - Outburst (Leader)
    02:31 - End
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  2. [HI3] Future CharacterI am saying this without full confidence but Songque may be the next or a future playable character and she would use a staff as a weapon.NOTE: This should be taken with a huge grain of salt. And I could be wrong. So I wouldn't be excited for it.

    [HI3] Future Character

    I am saying this without full confidence but Songque may be the next or a future playable character and she would use a staff as a weapon.

    NOTE: This should be taken with a huge grain of salt. And I could be wrong. So I wouldn't be excited for it.

  3. [HI3 - 7.4 BETA] Thelema SkillsShort-Chain AttackTri-Strike:SEQ 1 deals 160% ATK of Ice DMG.SEQ 2 deals 240% ATK of Ice DMG.SEQ 3 deals 300% ATK of Ice DMG.· Sub-Skill: Increases Ignore Interrupt by 2 levels when the last hit of the Basic ATK sequence hits, granting a DMG Reduction of 50.0% for 3s.· Sub-Skill: QTE: Triggered by knocking an enemy airborne, Weapon Skill, or Time Slow, and grants 1 bar of Aerial KE. QTE ATKs deal an additional 30.0% ATK of Ice DMG outside Stellar Outburst.Skill: Combo: Special AttackShort-Chain Launch and CleaveBasic ATK Combo (Hold [ATK]) on the ground: Launch deals 450% ATK of Ice DMG. Midair: Cleave deals 450% ATK of Ice DMG.· Sub-Skill: Combo ATK deals an additional 20.0% ATK of Ice DMG.Skill: Evasion SkillEvade or jump to dodge enemy attacks. Can evade three times in a row on the ground, evade twice and jump once in midair.Ultimate Evasion Skill: Triggers global Time Fracture. CD: 15s.· Sub-Skill: The next attack after Ultimate Evasion deals 50.0% more DMG against shields.· Sub-Skill: Restores 1 evasion attempt upon successfully performing an aerial Ultimate Evasion. Restores 1 evasion attempt at full Aerial KE.Skill: Ultimate SkillShuttle AttackShuttle Attack deals 2200% ATK of Ice DMG to the target and nearby enemies.· Sub-Skill: Casting Ultimate refills KE.Bonus Attack reduces Ultimate CD by 3s.Skill: Leader SkillWhile in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.Leader Skill: While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.· Sub-Skill: 1 SHA-type Character: In the Stellar Outburst state, deals 10.0% bonus Ice DMG to enemies.2 SHA-type Characters: During Stellar Drain, recovers an additional 10 Astral Ring Intensity.3 SHA-type Characters: Reduces the team's Ultimate Evasion Skill CD by 5s.Skill: Passive SkillKE3 bars of Aerial KE and 3 bars of Ground KE.Gains Aerial KE from aerial ATKs and Ground KE from ground ATKs.At full KE, dodge-attack (Any [ATK] button if Test Sub-Skill is unlocked) consumes KE to unleash Bonus Attack, dealing 1200% ATK of Ice DMG.· Sub-Skill: Gains Stellar Drain when Stellar Outburst ends.Bonus attacks consume Stellar Drain and restore 20 Astral Ring Intensity.SP recovery rate increases by 10.0% when Astral Ring is inactive.Gains Stellar Drain when entering battle. Can only be triggered once every 10 minutes in Part 2's Open World.· Sub-Skill: After casting Bonus Attack, deals 10.0% ATK of bonus Ice DMG to the target when generating KE from an attack for the next 6 times.· Sub-Skill: When generating KE from an attack that is different from the last time, deals 10.0% ATK of bonus Ice DMG.· Sub-Skill: At full KE, the next attack automatically unleashes Bonus Attack.Skill: Weapon SkillLong-Chain AttackWeapon Skill (Tap [Weapon]) on the ground: Hurls the chain blade to make it rotate, dealing 800% ATK of Ice DMG. Midair: Pulls enemies.Weapon Skill Combo (Hold [Weapon]) on the ground: Charges forward and rotates. Midair: Swings repeatedly, dealing 400% ATK of Ice DMG and inflicting 12 Rime Trauma.· Sub-Skill: Ground and aerial weapon Combo ATKs deal 10.0% more DMG against shields.Skill: Astral Ring SkillUnleash Astral Ring's power and enhance the character.Tap a teammate's avatar during Stellar Outburst to transform them into a phantom that attacks the enemy, then the character's subsequent attacks generate shadow attacks for some time.· Sub-Skill: When team Astral Ring type is World Star, increases team weapon skill DMG and grants 6 Quantum Mech Energy when Stellar Outburst ends. Can consume Quantum Mech Energy to launch Bonus Attack. Bonus Attack is considered as Resonance Attack.· Sub-Skill: When team Astral Ring type is Wheel of Destiny, increases team Basic ATK DMG by 10.0%. Refills KE when Thelema enters Stellar Outburst.

    [HI3 - 7.4 BETA] Thelema Skills

    Short-Chain Attack
    Tri-Strike:
    SEQ 1 deals 160% ATK of Ice DMG.
    SEQ 2 deals 240% ATK of Ice DMG.
    SEQ 3 deals 300% ATK of Ice DMG.

    · Sub-Skill: Increases Ignore Interrupt by 2 levels when the last hit of the Basic ATK sequence hits, granting a DMG Reduction of 50.0% for 3s.
    · Sub-Skill: QTE: Triggered by knocking an enemy airborne, Weapon Skill, or Time Slow, and grants 1 bar of Aerial KE. QTE ATKs deal an additional 30.0% ATK of Ice DMG outside Stellar Outburst.

    Skill: Combo: Special Attack
    Short-Chain Launch and Cleave

    Basic ATK Combo (Hold [ATK]) on the ground: Launch deals 450% ATK of Ice DMG. Midair: Cleave deals 450% ATK of Ice DMG.

    · Sub-Skill: Combo ATK deals an additional 20.0% ATK of Ice DMG.

    Skill: Evasion Skill
    Evade or jump to dodge enemy attacks. Can evade three times in a row on the ground, evade twice and jump once in midair.

    Ultimate Evasion Skill: Triggers global Time Fracture. CD: 15s.

    · Sub-Skill: The next attack after Ultimate Evasion deals 50.0% more DMG against shields.
    · Sub-Skill: Restores 1 evasion attempt upon successfully performing an aerial Ultimate Evasion. Restores 1 evasion attempt at full Aerial KE.

    Skill: Ultimate Skill
    Shuttle Attack

    Shuttle Attack deals 2200% ATK of Ice DMG to the target and nearby enemies.

    · Sub-Skill: Casting Ultimate refills KE.
    Bonus Attack reduces Ultimate CD by 3s.

    Skill: Leader Skill
    While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.

    Leader Skill: While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.

    · Sub-Skill: 1 SHA-type Character: In the Stellar Outburst state, deals 10.0% bonus Ice DMG to enemies.
    2 SHA-type Characters: During Stellar Drain, recovers an additional 10 Astral Ring Intensity.
    3 SHA-type Characters: Reduces the team's Ultimate Evasion Skill CD by 5s.

    Skill: Passive Skill

    KE

    3 bars of Aerial KE and 3 bars of Ground KE.
    Gains Aerial KE from aerial ATKs and Ground KE from ground ATKs.
    At full KE, dodge-attack (Any [ATK] button if Test Sub-Skill is unlocked) consumes KE to unleash Bonus Attack, dealing 1200% ATK of Ice DMG.

    · Sub-Skill: Gains Stellar Drain when Stellar Outburst ends.
    Bonus attacks consume Stellar Drain and restore 20 Astral Ring Intensity.
    SP recovery rate increases by 10.0% when Astral Ring is inactive.
    Gains Stellar Drain when entering battle. Can only be triggered once every 10 minutes in Part 2's Open World.
    · Sub-Skill: After casting Bonus Attack, deals 10.0% ATK of bonus Ice DMG to the target when generating KE from an attack for the next 6 times.
    · Sub-Skill: When generating KE from an attack that is different from the last time, deals 10.0% ATK of bonus Ice DMG.
    · Sub-Skill: At full KE, the next attack automatically unleashes Bonus Attack.

    Skill: Weapon Skill

    Long-Chain Attack

    Weapon Skill (Tap [Weapon]) on the ground: Hurls the chain blade to make it rotate, dealing 800% ATK of Ice DMG. Midair: Pulls enemies.
    Weapon Skill Combo (Hold [Weapon]) on the ground: Charges forward and rotates. Midair: Swings repeatedly, dealing 400% ATK of Ice DMG and inflicting 12 Rime Trauma.

    · Sub-Skill: Ground and aerial weapon Combo ATKs deal 10.0% more DMG against shields.

    Skill: Astral Ring Skill

    Unleash Astral Ring's power and enhance the character.

    Tap a teammate's avatar during Stellar Outburst to transform them into a phantom that attacks the enemy, then the character's subsequent attacks generate shadow attacks for some time.

    · Sub-Skill: When team Astral Ring type is World Star, increases team weapon skill DMG and grants 6 Quantum Mech Energy when Stellar Outburst ends. Can consume Quantum Mech Energy to launch Bonus Attack. Bonus Attack is considered as Resonance Attack.
    · Sub-Skill: When team Astral Ring type is Wheel of Destiny, increases team Basic ATK DMG by 10.0%. Refills KE when Thelema enters Stellar Outburst.

  4. [HSR - 2.1 BETA] Sigonia, the Unclaimed Desolation ChangesOLD: When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 times.NEW: Increases the wearer's CRIT Rate by 4%. When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 stack(s).

    [HSR - 2.1 BETA] Sigonia, the Unclaimed Desolation Changes

    OLD: When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 times.
    NEW: Increases the wearer's CRIT Rate by 4%. When enemies are defeated, the wearer's CRIT DMG increases by 4%, up to 10 stack(s).

  5. [HSR - 2.1 BETA] Aventurine ChangesSkill - Cornerstone DeluxeOLD: Provides a Fortified Wager shield that blocks DMG equal to 18% (31.5%) of Aventurine's DEF plus 90 (461) to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 200% of the Shield effect provided by his current Skill.NEW: Provides all allies with a Fortified Wager shield that can block DMG equal to 16.0% (28.0%) of Aventurine's DEF plus 80 (410), lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.

    [HSR - 2.1 BETA] Aventurine Changes

    Skill - Cornerstone Deluxe
    OLD: Provides a Fortified Wager shield that blocks DMG equal to 18% (31.5%) of Aventurine's DEF plus 90 (461) to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 200% of the Shield effect provided by his current Skill.
    NEW: Provides all allies with a Fortified Wager shield that can block DMG equal to 16.0% (28.0%) of Aventurine's DEF plus 80 (410), lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.

  6. [HSR - 2.1 BETA] Acheron ChangesE1 - SIlenced Sky Spake SoothOLD: Increases CRIT Rate by 15% when dealing DMG to debuffed enemies. When Slashed Dream reaches its upper limit, for every point of Slashed Dream that exceeds the limit, gains 1 stack of Quadrivalent Ascendance. Increases the maximum stackable count for Quadrivalent Ascendance to 3NEW: CRIT Rate increases by 18% when dealing DMG to debuffed enemies.E4 - Shrined Fire for Mirrored SoulOLD: When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 12%.NEW: When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 8%.E6 - Apocalypse, the EmancipatorOLD: The Ultimate's CRIT DMG increases by 60%, and the DMG from Acheron's Basic ATK and Skill will also be considered as Ultimate DMG.NEW: Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.Passive - Red OniOLD: When battle starts, immediately gains 5 point(s) of Slashed Dream and applies 5 stack(s) of Crimson Knot to a random enemy.NEW: When battle starts, immediately gains 5 point(s) of Slashed Dream and applies 5 stack(s) of Crimson Knot to a random enemy. When Slashed Dream reaches its upper limit, for every point of Slashed Dream that exceeds the limit, gains 1 stack of Quadrivalent Ascendance. Increases the maximum stackable count for Quadrivalent Ascendance to 3.

    [HSR - 2.1 BETA] Acheron Changes

    E1 - SIlenced Sky Spake Sooth
    OLD: Increases CRIT Rate by 15% when dealing DMG to debuffed enemies. When Slashed Dream reaches its upper limit, for every point of Slashed Dream that exceeds the limit, gains 1 stack of Quadrivalent Ascendance. Increases the maximum stackable count for Quadrivalent Ascendance to 3
    NEW: CRIT Rate increases by 18% when dealing DMG to debuffed enemies.

    E4 - Shrined Fire for Mirrored Soul
    OLD: When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 12%.
    NEW: When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 8%.

    E6 - Apocalypse, the Emancipator
    OLD: The Ultimate's CRIT DMG increases by 60%, and the DMG from Acheron's Basic ATK and Skill will also be considered as Ultimate DMG.
    NEW: Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.

    Passive - Red Oni
    OLD: When battle starts, immediately gains 5 point(s) of Slashed Dream and applies 5 stack(s) of Crimson Knot to a random enemy.
    NEW: When battle starts, immediately gains 5 point(s) of Slashed Dream and applies 5 stack(s) of Crimson Knot to a random enemy. When Slashed Dream reaches its upper limit, for every point of Slashed Dream that exceeds the limit, gains 1 stack of Quadrivalent Ascendance. Increases the maximum stackable count for Quadrivalent Ascendance to 3.

  7. [HSR - 2.1 BETA] Aventurine ChangesE1 - Prisoner's DilemmaOLD: Increases CRIT DMG for allies with Fortified Wager by 20%. The Blind Bet effect obtained from the Trace "Bingo!" no longer has a trigger limit. Requires the Trace "Bingo!" to be unlocked first.NEW: Increases the CRIT DMG of allies with Fortified Wager by 20%. Provide a Fortified Wager Shield to the entire team. The Shield effect equals to 100% as that provided by the Skill, lasting for 3 turn(s).NOTE: Fortified Wager applies after ultimate, based on Chinese description.E4 - Unexpected Hanging Paradox**OLD:** When triggering his Talent's follow-up attacks, Aventurine's DEF first increases by 40% for 2 turn(s). The follow-up attack's Hits Per Action triggered by his Talent additionally increases by 1.**NEW:** When triggering his Talent's follow-up attacks, Aventurine's DEF first increases by 40% for 2 turn(s). The follow-up attack's Hits Per Action triggered by his Talent additionally increases by 3.Passive - LeverageOLD: If Aventurine's DEF is higher than 1600, then his own CRIT Rate increases by 2% for every 100 DEF exceeding that value, up to an increase of 40%.NEW: If Aventurine's DEF is higher than 1600, then his own CRIT Rate increases by 2% for every 100 DEF exceeding that value, up to an increase of 48%.Passive - Bingo!OLD: Aventurine accumulates 1 Blind Bet after an ally with Fortified Wager launches a follow-up attack. This effect can be triggered a maximum of 1 time(s). This effect's trigger count is reset at the start of Aventurine's turn. After Aventurine launches a follow-up attack from his Talent, provides Fortified Wager to all allies and blocks DMG equal to 7% of Aventurine's DEF + 96 DMG, and additionally provides Fortified Wager that can block DMG equal to 7% of Aventurine's DEF + 96 DMG to the ally with the lowest current Shield effect, lasting for 3 turns.NEW: Aventurine accumulates 1 Blind Bet after an ally with Fortified Wager launches a follow-up attack. This effect can be triggered a maximum of 3 time(s). This effect's trigger count is reset at the start of Aventurine's turn. After Aventurine launches a follow-up attack from his Talent, provides Fortified Wager to all allies and blocks DMG equal to 7% of Aventurine's DEF + 96 DMG, and additionally provides Fortified Wager that can block DMG equal to 7% of Aventurine's DEF + 96 DMG to the ally with the lowest current Shield effect, lasting for 3 turns.Skill - Cornerstone DeluxeOLD: Provides a Fortified Wager shield that blocks DMG equal to 31.5% of Aventurine's DEF plus 461 to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 68% of Aventurine's current DEF plus 923.NEW: Provides a Fortified Wager shield that blocks DMG equal to 31.5% of Aventurine's DEF plus 461 to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 200% of the Shield effect provided by his current Skill.Technique - The Red or the BlackOLD: After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:There is a chance for DEF to increase by 24%.There is a high chance for DEF to increase by 36%.There is a small chance for DEF to increase by 60%.After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for 2 turn(s).NEW: After using the Technique, 1 of the following effects will be granted:There is a chance for DEF to increase by 24%.There is a high chance for DEF to increase by 36%.There is a small chance for DEF to increase by 60%.Only the latest effect will be kept.After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for 3 turn(s).

    [HSR - 2.1 BETA] Aventurine Changes

    E1 - Prisoner's Dilemma
    OLD: Increases CRIT DMG for allies with Fortified Wager by 20%. The Blind Bet effect obtained from the Trace "Bingo!" no longer has a trigger limit. Requires the Trace "Bingo!" to be unlocked first.
    NEW: Increases the CRIT DMG of allies with Fortified Wager by 20%. Provide a Fortified Wager Shield to the entire team. The Shield effect equals to 100% as that provided by the Skill, lasting for 3 turn(s).

    NOTE: Fortified Wager applies after ultimate, based on Chinese description.

    E4 - Unexpected Hanging Paradox
    **OLD:** When triggering his Talent's follow-up attacks, Aventurine's DEF first increases by 40% for 2 turn(s). The follow-up attack's Hits Per Action triggered by his Talent additionally increases by 1.
    **NEW:
    ** When triggering his Talent's follow-up attacks, Aventurine's DEF first increases by 40% for 2 turn(s). The follow-up attack's Hits Per Action triggered by his Talent additionally increases by 3.

    Passive - Leverage
    OLD: If Aventurine's DEF is higher than 1600, then his own CRIT Rate increases by 2% for every 100 DEF exceeding that value, up to an increase of 40%.
    NEW: If Aventurine's DEF is higher than 1600, then his own CRIT Rate increases by 2% for every 100 DEF exceeding that value, up to an increase of 48%.

    Passive - Bingo!
    OLD: Aventurine accumulates 1 Blind Bet after an ally with Fortified Wager launches a follow-up attack. This effect can be triggered a maximum of 1 time(s). This effect's trigger count is reset at the start of Aventurine's turn. After Aventurine launches a follow-up attack from his Talent, provides Fortified Wager to all allies and blocks DMG equal to 7% of Aventurine's DEF + 96 DMG, and additionally provides Fortified Wager that can block DMG equal to 7% of Aventurine's DEF + 96 DMG to the ally with the lowest current Shield effect, lasting for 3 turns.
    NEW: Aventurine accumulates 1 Blind Bet after an ally with Fortified Wager launches a follow-up attack. This effect can be triggered a maximum of 3 time(s). This effect's trigger count is reset at the start of Aventurine's turn. After Aventurine launches a follow-up attack from his Talent, provides Fortified Wager to all allies and blocks DMG equal to 7% of Aventurine's DEF + 96 DMG, and additionally provides Fortified Wager that can block DMG equal to 7% of Aventurine's DEF + 96 DMG to the ally with the lowest current Shield effect, lasting for 3 turns.

    Skill - Cornerstone Deluxe
    OLD: Provides a Fortified Wager shield that blocks DMG equal to 31.5% of Aventurine's DEF plus 461 to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 68% of Aventurine's current DEF plus 923.
    NEW: Provides a Fortified Wager shield that blocks DMG equal to 31.5% of Aventurine's DEF plus 461 to all allies for 3 turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to 200% of the Shield effect provided by his current Skill.

    Technique - The Red or the Black

    OLD: After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:
    There is a chance for DEF to increase by 24%.
    There is a high chance for DEF to increase by 36%.
    There is a small chance for DEF to increase by 60%.
    After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for 2 turn(s).

    NEW: After using the Technique, 1 of the following effects will be granted:
    There is a chance for DEF to increase by 24%.
    There is a high chance for DEF to increase by 36%.
    There is a small chance for DEF to increase by 60%.
    Only the latest effect will be kept.
    After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for 3 turn(s).