Short-Chain Attack Tri-Strike: SEQ 1 deals 160% ATK of Ice DMG. SEQ 2 deals 240% ATK of Ice DMG. SEQ 3 deals 300% ATK of Ice DMG.
· Sub-Skill: Increases Ignore Interrupt by 2 levels when the last hit of the Basic ATK sequence hits, granting a DMG Reduction of 50.0% for 3s. · Sub-Skill: QTE: Triggered by knocking an enemy airborne, Weapon Skill, or Time Slow, and grants 1 bar of Aerial KE. QTE ATKs deal an additional 30.0% ATK of Ice DMG outside Stellar Outburst.
Skill: Combo: Special Attack Short-Chain Launch and Cleave
Basic ATK Combo (Hold [ATK]) on the ground: Launch deals 450% ATK of Ice DMG. Midair: Cleave deals 450% ATK of Ice DMG.
· Sub-Skill: Combo ATK deals an additional 20.0% ATK of Ice DMG.
Skill: Evasion Skill Evade or jump to dodge enemy attacks. Can evade three times in a row on the ground, evade twice and jump once in midair.
Ultimate Evasion Skill: Triggers global Time Fracture. CD: 15s.
· Sub-Skill: The next attack after Ultimate Evasion deals 50.0% more DMG against shields. · Sub-Skill: Restores 1 evasion attempt upon successfully performing an aerial Ultimate Evasion. Restores 1 evasion attempt at full Aerial KE.
Skill: Ultimate Skill Shuttle Attack
Shuttle Attack deals 2200% ATK of Ice DMG to the target and nearby enemies.
· Sub-Skill: Casting Ultimate refills KE. Bonus Attack reduces Ultimate CD by 3s.
Skill: Leader Skill While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.
Leader Skill: While in Astral Ring mode, enhancements will be provided based on the number of SHA-type characters on the team.
· Sub-Skill: 1 SHA-type Character: In the Stellar Outburst state, deals 10.0% bonus Ice DMG to enemies. 2 SHA-type Characters: During Stellar Drain, recovers an additional 10 Astral Ring Intensity. 3 SHA-type Characters: Reduces the team's Ultimate Evasion Skill CD by 5s.
Skill: Passive Skill
KE
3 bars of Aerial KE and 3 bars of Ground KE. Gains Aerial KE from aerial ATKs and Ground KE from ground ATKs. At full KE, dodge-attack (Any [ATK] button if Test Sub-Skill is unlocked) consumes KE to unleash Bonus Attack, dealing 1200% ATK of Ice DMG.
· Sub-Skill: Gains Stellar Drain when Stellar Outburst ends. Bonus attacks consume Stellar Drain and restore 20 Astral Ring Intensity. SP recovery rate increases by 10.0% when Astral Ring is inactive. Gains Stellar Drain when entering battle. Can only be triggered once every 10 minutes in Part 2's Open World. · Sub-Skill: After casting Bonus Attack, deals 10.0% ATK of bonus Ice DMG to the target when generating KE from an attack for the next 6 times. · Sub-Skill: When generating KE from an attack that is different from the last time, deals 10.0% ATK of bonus Ice DMG. · Sub-Skill: At full KE, the next attack automatically unleashes Bonus Attack.
Skill: Weapon Skill
Long-Chain Attack
Weapon Skill (Tap [Weapon]) on the ground: Hurls the chain blade to make it rotate, dealing 800% ATK of Ice DMG. Midair: Pulls enemies. Weapon Skill Combo (Hold [Weapon]) on the ground: Charges forward and rotates. Midair: Swings repeatedly, dealing 400% ATK of Ice DMG and inflicting 12 Rime Trauma.
· Sub-Skill: Ground and aerial weapon Combo ATKs deal 10.0% more DMG against shields.
Skill: Astral Ring Skill
Unleash Astral Ring's power and enhance the character.
Tap a teammate's avatar during Stellar Outburst to transform them into a phantom that attacks the enemy, then the character's subsequent attacks generate shadow attacks for some time.
· Sub-Skill: When team Astral Ring type is World Star, increases team weapon skill DMG and grants 6 Quantum Mech Energy when Stellar Outburst ends. Can consume Quantum Mech Energy to launch Bonus Attack. Bonus Attack is considered as Resonance Attack. · Sub-Skill: When team Astral Ring type is Wheel of Destiny, increases team Basic ATK DMG by 10.0%. Refills KE when Thelema enters Stellar Outburst.