Dim

  1. Since some people are confused in which one is the Ultimate, ignoring Weapon Skill: Ultimate -> Ultimate -> Ultimate -> Hold NA (0:17...), 0:29 is third Ultimate in the combo, 0:32 is Hold Normal Attack. 1:16 is third Ultimate in the combo in Astral Ring, with the finisher which is triggered by pressing Ultimate again mid animation. Hope it makes sense...

    Dim
    [HI3 - 8.3 BETA] Helia Combat Animations Apologies for the messy animations, I'm half asleep... Hope I didn't miss any relevant animation. As a note, my videos are animations showcase, not proper team compositions or anything of the sort. Since there's always…
    Since some people are confused in which one is the Ultimate, ignoring Weapon Skill: Ultimate -> Ultimate -> Ultimate -> Hold NA (0:17...), 0:29 is third Ultimate in the combo, 0:32 is Hold Normal Attack. 1:16 is third Ultimate in the combo in Astral Ring, with the finisher which is triggered by pressing Ultimate again mid animation. Hope it makes sense...

  2. [HI3 - 8.3 BETA] Helia Combat AnimationsApologies for the messy animations, I'm half asleep... Hope I didn't miss any relevant animation.As a note, my videos are animations showcase, not proper team compositions or anything of the sort. Since there's always *that* person.—-There's one more thing but I had to split video, so please wait.

    [HI3 - 8.3 BETA] Helia Combat Animations

    Apologies for the messy animations, I'm half asleep... Hope I didn't miss any relevant animation.

    As a note, my videos are animations showcase, not proper team compositions or anything of the sort. Since there's always *that* person.

    —-

    There's one more thing but I had to split video, so please wait.
    Media is too big
    VIEW IN TELEGRAM

  3. Honkai beta comes out way too late into the night, sorry. Should be able to get into it in a few hours goes back to sleep a bit more.Though given how they put zero measures to stop leaks you can probably expect it before I wake up again.

    Honkai beta comes out way too late into the night, sorry. Should be able to get into it in a few hours goes back to sleep a bit more.

    Though given how they put zero measures to stop leaks you can probably expect it before I wake up again.

  4. They added Skirk Talent EN translations now.Reason Beyond ReasonWhen nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent's Subtlety stacks.—Return to OblivionWhen Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the "Death's Crossing" effect for 18s. Max 3 stacks, each stack's duration is counted independently.Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.

    They added Skirk Talent EN translations now.

    Reason Beyond Reason
    When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
    When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent's Subtlety stacks.



    Return to Oblivion
    When Hydro party members deal Hydro DMG, or when Cryo party members apart from Skirk deal Cryo DMG, Skirk will gain the "Death's Crossing" effect for 18s. Max 3 stacks, each stack's duration is counted independently.
    Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst Foul Art: Ruin by 5%/15%/60%.